IGTAP Update History: Launch and Hotfix Timeline
IGTAP launched on September 21, 2026 and has shipped seven hotfixes since. Here is every dated change from the demo era to the October save-safety patches.

IGTAP launched on September 21, 2026 at $8.99 with a 10% discount. The first hotfix landed hours later, and it changed more than bug fixes: it also made the endgame faster. Six more followed, the last on October 8, 2026.
What hotfix one changed
The official notes list three items.
- Fixed a softlock that happened when returning to the unlock-orbs area while using omni-dash.
- Fixed a softlock caused by a box that was not translated properly in Russian. The developer adds an apology and a warning: it may not be retroactive.
- Adjusted the endgame balance to make it faster.
The third item matters most for anyone reading older reviews. Several launch-day complaints describe the late game as a grind, and that balance changed within a day.
Why the Russian fix may not help existing saves
The developer flagged that one as possibly non-retroactive. In plain terms, an update can stop the bug from happening again, but it cannot always repair a save that is already stuck inside it.
If you hit a translation-related freeze, check whether the fix applies to your progress before replaying from the start.
The full timeline
| Date | Change |
|---|---|
| February 20, 2026 | Free demo released on Steam and in the browser |
| June 2, 2026 | The notorious double-spike jump on course three was reduced to a single spike |
| June 5, 2026 | Demo extended with roughly 30 minutes of content, plus full localisation in nine languages |
| June 8, 2026 | Steam Next Fest participation announced for June 15 to 22 |
| June 16, 2026 | B-side hard mode released; finishing it unlocks level select |
| September 9, 2026 | Tokyo Game Show announcement, plus the news that demo saves would not transfer and the demo would be delisted |
| September 21, 2026 | Full release with 29 achievements, cloud saves and a 10% launch discount |
| September 21, 2026 | Hotfix one: two softlocks fixed, endgame rebalanced |
| September 22, 2026 | Hotfix two: omni-dash became a toggle, late-game upgrade costs and scaling cut, +1 double jump moved to the middle of the tree |
| September 23, 2026 | Hotfix three: saves hardened, backup saves added, secret counting reworked so the achievement can no longer be lost, save logging made more verbose |
| September 26, 2026 | Hotfix four: red teleporter at c5 loops back to the hub, toggling omni-dash no longer leaves the wrong ability count, old saves with three double jumps are normalised |
| September 26, 2026 | Hotfix five: one more line on the VMAN tutorial board, and the “atoms until next tier” counter fixed after an atom collider prestige |
| September 28, 2026 | Hotfix six: an attempt at fixing save issues for players running the game through Wine, CrossOver or Proton |
| October 8, 2026 | Hotfix seven: rare tree-growth softlock on loading a save fixed, Steam Cloud settings tweaked to cut data loss, logging spam cleaned up |
Along the way the developer also shortened the dash cooldown and changed dash physics to feel faster, which several older guides still describe in their pre-change form.
What is still unfixed
The launch version still has open reports. The Steam board carries a pinned bug thread, a thread about ambiguous wording, and recent posts about losing all progress and about secret upgrades possibly softlocking after completion.
There is also a steady stream of feedback about the omni-dash ability swap. That was a design choice rather than a bug, and hotfix two answered it by making the swap optional instead of removing it.
Save loss is the one class of report the announcements do address, but only with mitigations: hardened saves and backups in hotfix three, a Wine and Proton attempt in hotfix six, and Steam Cloud settings in hotfix seven. None of them names a root cause.
How to check whether a complaint still applies
- Compare the complaint date against October 8, 2026, the last announced hotfix. Anything written before it may already be fixed.
- Check the announcement feed for the newest entry. The build has no public version numbers, so dates are the only marker.
- Let Steam finish updating before you test. A queued update looks exactly like an unfixed bug.
- If your issue is a save loss rather than a softlock, treat it separately. Three hotfixes added mitigations and none named a cause, so read the save-loss page before you reset anything.
Sources: the official IGTAP announcement feed on Steam for hotfixes one through seven, the store page release details and price block, the official achievement list, and the public Steam discussion board.