IGTAP Omni-Dash: Why It Removes Double Jump
The omni-dash upgrade swaps the double jump for an all-direction dash unless you turn it off. What changes, and how the jump comes back.

Omni-dash replaces your double jump by default. It turns the dash into an all-direction move you can point up, down, left or right, and it takes the second jump away at the same time. Since the 22 September 2026 hotfix it is a toggle: keep omni-dash and lose one jump, or switch it off and keep your old double-jump move set.
What omni-dash changes
Before the upgrade you have a fixed-direction dash and a second jump. Afterwards you have one move that goes in any direction and no second jump.
The change lands in the middle of the game, after you have spent hours building muscle memory. Its achievement sits at 24.1% completion, while finishing the main story sits at 23.5%. Most players who finish the game pass through it.
Two details are worth separating:
- The ability swap is deliberate. The achievement is named
All angle igtap, and picking up omni-dash still costs you the second jump by default. - One bug around it was not deliberate. Hotfix one on 21 September 2026 fixed a softlock that happened when returning to the unlock-orbs area with omni-dash.
Why players push back so hard
Steam reviews describe the same experience three times over, from three different accounts.
One called it an upgrade that “takes away the ability to double jump and turns your dash into an omni-directional jump”. Another wrote that “instead of just giving you an omni-dash, the game also takes away your ability to double jump”. A third described it as feeling “more like a punishment than a bonus”.
Three reasons explain the reaction:
- It removes something. Every other upgrade only adds. This one takes a tool away at the moment you are most used to it.
- It invalidates routes. Shortcuts you learned were built around a second jump. The optimal line changes overnight.
- It was not optional at first. For the first day after launch you could not keep your old move set, so there was no way to opt out.
How the double jump comes back
The double jump returns later, and the achievement list proves it. Jump, but again, again. is described simply as “Regain the double jump ability”, and only 2.9% of players have unlocked it.
That is lower than the 23.5% who complete the main story. The restoration sits well past the credits, in the late-game stretch that includes VMAN.
Turning omni-dash off is the shortcut. That keeps the double jump you already own and gives up the all-direction dash instead, so you trade range of movement for the ability you learned first.
Players who disliked the change often say the same thing: they kept going because reviews told them it comes back.
How to cope with the switch
- Relearn on an easy course. Re-run course one or two until the all-direction dash feels automatic.
- Separate the two inputs. The dash jump is a press of dash, then a press of jump, not both together.
- Re-time old shortcuts. Routes built for a second jump usually have an omni-dash equivalent, but the timing differs.
- Re-record your best times. Your old times are the multiplier behind your clone income. New routes mean better times.
- Check your build. If you get stuck around the unlock-orbs area, update past hotfix one (21 September 2026).
- Do not fight it. The late courses and VMAN are designed around the new move, so the ability is the intended tool for the endgame.
What the community wanted changed
Several reviews asked for a toggle that would let players choose between the two move sets, and that is exactly what arrived on 22 September 2026. The patch title reads “Omni-dash is now optional!”, and the omni-dash box became a switch: turn it on for −1 jump plus the all-direction dash, or leave it off and keep the previous move set.
The same patch moved the +1 double jump upgrade from the end of the tree to the middle, which shortens the wait for anyone who keeps omni-dash enabled. Hotfix four then fixed the case where toggling left you with the wrong number of abilities, and it also normalises older saves that carry three double jumps.
So the request was answered within a day of launch. What remains is a design argument rather than a missing feature.
Sources: the official IGTAP achievement list on Steam, the official Steam announcement feed through Hotfix seven (8 October 2026), the public Steam discussion board, and current Steam reviews from players between five and sixteen hours in.